Push Back

Rules

 * Tile which has or is receiving can push away an adjacent enemy tile, creating a distance of one hex between them.
 * The enemy tile can only be pushed away onto an unoccupied hex and only a single space away (not two or three).
 * If there is more than one unoccupied hex available, the player controlling the enemy tile decides which one to place his tile on.
 * The pushed back tile may not be turned during the move.
 * If it is not possible to create a 1 hex space between the tiles, cannot be used.
 * When tile is using, enemy tile is receiving Bonuses and attacking from space before pushing.