Moloch

=Army= Moloch is a half-mechanical, half-electronic entity which spreads across an area as large as several states. It was Moloch that brought about the fall of humankind in 2020. Now, after thirty years have passed, it's even bigger and more powerful. Hordes of machines search through the barren lands in pursuit of what's left of humans to destroy them. All orders are transmitted from within Moloch's "body" of several interconnected artificial brains that scheme on the latest plans of the ultimate conquest. Despite its military and technological advantages Moloch's forces lack the natural intelligence and flexibility of humans.

The Deck
Among its advantages, high toughness of units is one of the most important. Thanks to this, more units remain on the board after each battle as compared to opponents' forces. A considerable number of units skilled in ranged combat and reinforced by modules enables Moloch to create a literally unbreakable line of machines capable of inflicting heavy damage upon enemy HQ's, its own one being protected by highly efficient blocking units. On the other hand, Moloch's army is not as mobile as the other ones and the deck has only a few Battle tiles, which does not give the controlling player an upper hand in deciding about the moment a battle should start.

Tactical advice
A good idea is to place the HQ in one of the corners of the board and surround it with heavily armored units. Then surround the enemy HQ to prevent it from moving around. Finally, a number of shooting units with varied Initiative should be placed in a line to break through enemy defences and damage the HQ. Another opportunity is to place a unit in a convenient place and use the Push Back action.

=Army Tiles=

Scout
=Changelog=