Outpost

=Army= The last regular standing army of humankind, the Outpost wages war against Moloch at its very borders. After several years of guerilla warfare humans invented numerous effective ways of fighting the dreadful machines. The hit-and-run tactics is crucial while standing against a stronger opponent. The Outpost is never in one place, always on the move slipping away from ambushes and traps as one mobile city.Thanks to many victories against Moloch's forces, the Outpost has taken over some modern technology and uses it against the machines themselves.

The Deck
Mobility is the main advantage of the Outpost deck. It also includes a considerable number of Battle tiles, so the controlling player may easily use any opportunity for a quick attack. Moreover, a diversity of modules (including ones that affect the enemy) can change the course of the battle within seconds. The main disadvantage is a small number of fighting units and their low toughness.

Tactical advice
The best starting place for the HQ is the center of the board. It enables the Outpost to move its HQ around using Move tiles to avoid enemy attacks. Only when the board is almost full, should the HQ back out and place friendly units around for protection.

=Army Tiles=

Scout
=Changelog=